1) Build a simple topology (video streaming)
2) find out what transport protocols it supports and you need to check them all.
3) Run models with protocols that are used in online video games (TCP, UDP, RUDP, SCTP, DHCP)
4) We do the analysis and get graphs of each protocol for: receiving and packet loss, delay, performance, efficiency
Everything is done in a wired and wireless network. If it is possible to make in one topology, well, if not then different. Number of clients, say 50.
By design:
*Scripting with OPNET
*Network Performance Metrics
*Step-by-step model creation
*Network topology and description of what is in the topology and quantity
*Scenario
*Simulation Description
*Model Parameters
*Each schedule is signed and described.
*Charts are compared
*And at the end of the recommendation, which protocol is best for online video games
In the application, I send a sample of how everything should look(in Russian,but can translate in google), and an article that is about what needs to be done.
The work is done manually. No finished projects.","employmentType":["FULL_TIME","PART_TIME","CONTRACTOR","TEMPORARY","PER_DIEM"],"jobLocationType":"TELECOMMUTE","hiringOrganization":{"@type":"Organization","name":"Toogit","sameAs":"https://www.toogit.com/","logo":"https://www.toogit.com/images/toogit_logo_initial.png"},"identifier":{"@type":"PropertyValue","name":"Toogit","value":368430},"skills":["Computer Science","Riverbed WAN Acceleration"],"applicantLocationRequirements":[{"@type":"Country","name":"IN"},{"@type":"Country","name":"Canada"},{"@type":"Country","name":"USA"},{"@type":"Country","name":"Germany"},{"@type":"Country","name":"Pakistan"},{"@type":"Country","name":"Philippines"},{"@type":"Country","name":"Indonesia"},{"@type":"Country","name":"Sri Lanka"},{"@type":"Country","name":"Nigeria"},{"@type":"Country","name":"China"},{"@type":"Country","name":"Russia"},{"@type":"Country","name":"Bangladesh"}],"validThrough":"2024-10-30T23:08:35+05:30","url":"https://www.toogit.com/freelance-jobs/MzY4NDMw"}
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