I am a expert in all things 3d, from getting a model ready to print, to modeling,texturing,rigging, and animating a hero asset for a game engine. I have a large knowledge of working in the Unreal engine 4 pipeline for all things game related. Over the last 6 years I have been working a lot in the AR/VR pipelines for game assets. I prefer to use 3d max as my modeling package, and I like to use Akeytsu for rigging and animating to UE4 or Unity. For texturing I will use substance painter, and designer, as well as photoshop. I am a expert on all pbr workflows. That being said, I also use Maya,Mudbox,Zbrush,xnormal every now and then. My main interests are environments, I love creating outdoor objects, especially rocks! Although lately I haven't got to do much of it, as I have been mainly character modeling and animating on contracts.